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V-Ray is a powerful visualization tool that supports Depth of Field, Motion Blur, Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own lighting sources, a system of sun-sky for realistic lighting with natural light, and a physical camera with parameters similar to real photo and video cameras.
• V-Ray for 3ds Max allows users to quickly and easily create realistic images, giving them full control over the 3D process.
• The Vray Proxy system makes it possible to render extremely large arrays of the same type of objects, consisting of a total of tens of billions of polygons.
• Built-in shaders provide the user with ample opportunities to simulate virtually any material.
• V-Ray SDK allows you to both program your own shaders and adapt the system to specific tasks.
• Ability to calculate individual image elements in the form of channels, such as Depth, Diffuse Color, Alpha, Reflection, Refraction, Shadows and others.
• Provides greater freedom of post-processing in compositing and editing packages.
• V-Ray for 3ds Max has the most comprehensive lighting and shading tools.
• The latest version has a more powerful set of features, technical achievements and support for open source technologies.
• VR Cameras – two new types of VR cameras for displaying stereo cube cards and spherical stereo images.
• Simplified user interface, which includes 3 modes: Basic, Advanced and Expert. Modes can be switched at any time to reveal additional controls. By default, the main mode is designed to meet the needs of most artists, daily production works.
• New Skin Shader – Dedicated, intuitive skin shaders with layered lights will make it easier than ever for artists to create complex, multilayered skin.
• Probabilistic Lights – increases the speed of scenes with a large number of lights. Probabilistic sampling of light reduces the number of lights evaluated during visualization.
• Progressive rendering of video processing is built on the same trace technology as V-Ray RT, and this is a simple, intuitive solution for any scene. Progressive rendering is compatible with all the features of V-Ray production, including illumination, light cache, SSS, drawing elements, etc.
• Rapid ray tracing – V-Ray introduces a significantly optimized Ray kernel trace and acceleration calculations for Brute Force GI, a progressive tracking path, reflections, refractions and much more.
• Quick setup provides artists with ready-made presets and quality control easy mapping into one compact interface.
• Advanced frame buffer V-Ray – is essential for artists working processes. V-Ray has been extended to use various color definitions, including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default, V-Ray is configured for a linear process, which makes it easier to provide accurate colors.
• Mask mappings – visualization uses an object selection mask, include / exclude a list, or a texture map to control the exact pixels for visualization.
• V-Ray introduces faster rendering speed (up to 15 x) and a kind of dependent tessellation, automatically smoothes hair curves.
• Secondary beams to remove noise generated by a very bright source. This removes artifacts while maintaining the dynamic range.
• VRmats (formerly Vismats) – universal V-Ray shaders for use in other applications. For example VRmat models can be created in V-Ray 3ds Max and directly transferred to V-Ray for Maya.
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