May 102020
 

Download ZBrush 2020 Essential video Training course for designer

Link download ZBrush 2020 tutorials for engineer

Learning ZBrush 2020 by video
Learning ZBrush 2020 by video
Download ZBrush 2020 video course
Download ZBrush 2020 video course

Description: ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
CONTENTS
00 – Introduction
ZBrush 2020 in action
Preparing for this course
01 – ZBrush Quick Start
Starting ZBrush for the first time
Loading tools vs. opening projects
See what’s new since version 2018
Learning the interface
Navigating in 3D space
Using the Gizmo
Additional Gizmo tips
Using Undo History
Working with the camera
Importing 3D models
02 – Sculpting
The most commonly used brushes
Using Brush settings
Using Symmetry
Controlling brush size
Smoothing a model
Inverting brush effects
Working with Alphas
Using the XTractor brushes
Sculpting with undo history
Moving with infinite depth
Using the DecoCurve brushes
Using a brush without back and forth
03 – Using Tools and Subtools
Working with subtools
Adding new tools and subtools
Splitting subtools
Combining subtools
Using Insert Mesh brushes
Creating Insert Mesh brushes
Using Curve brushes
Extracting new shapes
Using Live Booleans
Generating the Boolean mesh
Using Transpose Master
Creating text
Using folders
04 – Making Models with ZSpheres
Creating ZSphere models
Using the animal ZeeZoo library
Converting ZSpheres to geometry
Using ZSketch
05 – Selections, Masking, and Polygroups
Selecting parts of an object
Making masks
Creating polygroups
Mask, polygroup, and selection tips
Generating masks by topology
Splitting by mask, hidden, or polygroups
Masking where two objects overlap
Masking by color
06 – Using the ZModeler Brush
ZModeler introduction
Inserting and removing edges
Closing holes
Extruding faces
Bridging holes and edges
Splitting points
Polygrouping with ZModeler
Limitations of ZModeler
07 – Using Subdivision
Dividing a model
Sculpting on a subdivision model
Limitations of subdivision models
Using Dynamic Subdivision
Creasing edges
08 – Using DynaMesh
Activating DynaMesh
Sculpting with DynaMesh
Combining objects with DynaMesh
Limitations of DynaMesh
09 – Using Sculptris Pro
Activating Sculptris Pro mode
Sculpting with Sculptris Pro
Using the new Snake Hook brushes
10 – Paint, Materials, and Texture Maps
Applying materials
Painting color
Laying out UVs
Converting between color and texture maps
Painting with SpotLight
Using NoiseMaker
Importing models with texture maps
11 – Editing Models
Deleting part of a model
Mirroring a model
Working with ClayPolish
Painting with alphas
Using the Clip and Trim brushes
Closing all holes
Flipping and doubling surfaces
Using Deformers
Using Morph Targets
Adjusting colors
Decimating models
How to sculpt and paint on UV layout
Using EdgeLoop
Using Paint Fade
Using ZRemesher
Projecting detail
12 – Visualizing and Analyzing Models
Visualizing wall thickness
Calculating volume and surface area
Seeing draft analysis feedback
Rendering with filters
13 – Exporting Work from ZBrush
Using GoZ
Using the 3D Print exporter
Exporting with the Multi Map Exporter
Exporting to FBX format
Using the Standard Export option
99 – Conclusion
Next steps
Exercise Files
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